
There are numerous new features in Geo-Scatter 5 where the scattered instances can interact with chosen objects, for example, remove instances under a picnic table, near a building, or create the illusion of interactive collision by leaning instances near your characters. You can for example create billboard effects easily. The new rotation and scale settings of Geo-Scatter are complete and precise, you have total control over how your instances are scaled, rotated, aligned, or tilted. Especially if you are scattering landscapes! Elevation, slope, curvature, orientation, watershed, Geo-Scatter got everything that is needed.

The Abiotic Factors are all the terrain features that can influence your scatter-system, they are essential to give credibility and realism to your virtual world. Geo-Scatter new “manual distribution mode” was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like you would when painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter. The new flexible features of Geo-Scattercan be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hardsurface greebles on your surface.
